Some classes are better at fighting other heroes, while others are best used with archers, but all of them can easily hold their own against several units at once. While typical historical Total War generals are just strong cavalry units with the occasional special ability, Three Kingdoms' heroes are super-charged warriors who can smash into units, lock them down and, pretty swiftly, wipe them out. Characters serve so many functions-they could be a general, a minister and overseeing one of your provinces all at the same time-and have all these relationships that it can be tempting to keep them out of harm's way, but they are more than capable of handling themselves. The heroic characters who join your empire are vital to the conquest of China, but that doesn't mean you should hide them behind a wall of spears. You'll probably start to get sick of all the leaders hitting you up for new toys, however, so it's a double-edged sword. It might be the difference between getting told to piss off and making peace. It's amazing what a small wooden pig can get you in return. Another might, however, so you can use any of these things to sweeten the deal when you're at the negotiating table. As you recruit more characters, you'll be able to arm them, give them retainers and put them on a lovely horse, but you'll inevitably end up with a pile of things you don't really need. You'll collect all sorts of personal items and followers, so many that you won't know what to do with them all. It’s a whole lot of hassle that you don’t want to get into. If you want it back, you'll need to declare war on the faction or make a trade. Aside from their name, the random rebellions are treated as entirely separate from the faction, so you can be at peace with the Yellow Turban Rebellion and still fight rebels, but that changes moments the siege ends in their favour. In Three Kingdoms, that settlement immediately joins the Yellow Turban Rebellion. In other Total War games, you can just march over to rebel-occupied settlements and kick them out, as long as you can win the battle. It works like the other factions, competing over the empire with heroes and armies and diplomacy, but it also feeds on the rebellions popping off across the map. This happens in Three Kingdoms, too, but this time there's also a complication in the form of the Yellow Turban Rebellion. They spring up in discontent provinces as a growing rabble that'll usually besiege the nearest settlement, making you divert troops to deal with them. For more information, check out our guides and features hub.Rebels are always a pain in Total War, forcing you to acknowledge your failures as a leader and waste time fighting your own people. Total War: Three Kingdoms – Fates Divided is available via Steam.
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Lastly, there’s “The Emperor Demands Peace” where you need to send peace terms to a Han faction that you’re at war with.Īll right, now that we’ve discussed Imperial Intrigue, it’s time to talk about restoring the Han Empire and Liu Xie to the throne. The third one I’ve seen is “Imperial Decree: Remove Military Force.” You’re asked to move a particular army of yours to a location on the map. Handing 10 food via trade works oftentimes, but there will be cases when that faction is consuming too much that you might end up handing out more. You’ll have 25 turns to completely destroy that faction, and doing so nets you +10 Imperial Favor for three turns.Īnother is “Duty to the Han: Divert Food Supplies.” This requires that a specific faction has 10 food at the start of its turn. The most common one is “Duty to the Han: An Enemy of the People.” This is basically the mission you get whenever the Imperial Protectorate declares a faction as an “Enemy of the Han.” From time to time, Han Emperor Liu Xie will provide you with various missions that will grant you extra Imperial Favor for a few turns.